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 SOJ's Mini-Guide To Picking Bans/Picks

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SwordOfJustice
First Blood
First Blood



Number of posts : 6
Age : 32
Registration date : 2008-06-11

SOJ's Mini-Guide To Picking Bans/Picks Empty
PostSubject: SOJ's Mini-Guide To Picking Bans/Picks   SOJ's Mini-Guide To Picking Bans/Picks Icon_minitimeFri Jun 13, 2008 6:14 pm

Introduction


Line ups, clan wars, and leagues. We all want to win as much as possible. The next step is to be skilled, have good teamwork. With all that covered, we then finally look at the heros.

First we want to ask ourselve, what line ups are we interested in and how good we can play it. The important key to accomploish these as much of these requirement

-Atleast 2 AOE nukes*
-Atleast 1 single target disable or atleast 1 AOE disable.*
-Atleast 1 stuns*
-Atleast 1 tank
-Atleast 1 carry
-Atleast 1 POWERFUL AOE Nuke
-Atleast 1 initiator spell
-Atleast 1 support hero
-Atleast 1 health percentage-based nukes
-Some type of HARD pushing ability
-Mek and Necro holders.

* Means priority, without these, don't even plan to win unless their complete noobs.

We don't have to fulfill all of them, just the the ones in * and atleast 3. If we have all of them we have a good chance of winning if we can work together well.

You might be wondering why the * are important. Heres why.

We need AOE nukes to farm, harrasss, push, do all form of things. There no way we can even win without any pushing, hero killing ability or gold-receiving ability.

Some Low Cooldown/Powerful AOE nukes are the following.

-Carrion Swarm
-Death Pulse
-Shockwave
-Illumiate
-ShadowRaze(shadow fiend is the only hero in the game that have his low-mana AOE nuke to farm and push quick)
-Caustic Finale
-Scatter Shot
-NetherBlast
-Dragon Slave+LSA
-March of the machines(The only spell in the game that kill a entire wave in 1 usage)
-All 4 ability of ability of Tormented Soul(Pretty high mana usage compared to 150(2X75s) of shadow fiend.)
-Toss+Avalanche

Theres also many more useful, almost all hero have AOE but only these mentioned above can be used twice in a creepwave.


As for disable...it can come in a sort of forms, the best form of disable is to disables that counters a specific hero. Attack-Reduction for agi hero, silence for int heros and anything for str heros...Disable can also involve damage ampifiliers

Some powerful disables are the following
-shackles
-fiend's grip
-mana burn(EARLY GAME ONLY)
-Poison Touch
-Weave
-Upheaval
-Fatal Bonds
-Icepath
-Doom

and many more, these disables are game-breaking. Theres many other disables but these mentioned above can change the tide of the battle.

Some powerful AOE disables are the following

-Black Hole(Best disable in the game)
-Reverse Polarity
-Overgrowth
-Netherward
-Ravage
-Primal Roar(VERY LOW COOL DOWN)

Theres some okay like global silence but these 6 completely disables a team if pulled off correctly. Netherward in my opinion is only against atleast 3 INT heros that has low hp and atleast 1 nuke with 200+ mana cost.

Stuns...what is stuns? Stun is basically a COMPLETE disable. Movement speed is 0, and the victim can not move. I won't mention any stuns in this since ALMOST all heros have a stun.



How To Pick Heros and What To Ban

According to league methods, you pick 3 bans 1st and pick in 1-2-2-2-2-1 form. Heros that should be banned are STRONG aoe disables, STRONG aoe nukes, STRONG ganking abilities or STRONG map control.


Banning
Lets start with the 1st-2nd ban.

The first/second ban usually decide on how the game will be played. If we pick first, I strongly suggest banning a STRONG aoe nuke or disable 1st or 2nd.

-Sand King
-Silencer
-Queen Of Pain
-Prietiess of the Moon
-Jakiro
-Beast Master
-Warlock
-Zeus
-Lich
-Venomancer
-Magnus
-Harbinger(VERY RARELY USED)
-EarthShaker

The third ban will determine what our team "fears" usually or wants to avoid. These heros that are banned or either ganking heros of any aboved.

-Lina
-Neurbian Asassint(Frequnetly banned)
-Pugna

Picking

~To Be Continued
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